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- // DH INTERACTIVE LLC, COPYRIGHT (C) 1999
- //
- // mitri.ast written at Wed Feb 10 16:48 1999
- //
-
- 24 // file_type
- 112 // file_version
-
- // mitri // Session name
- punch.wav
- end
-
- // *** This first section contains the names of all the win_anims used by the table
-
- mitri_idle
- mitri_turn_around
- mitri_talking
- mitri_painting_idle
- mitri_painting
- mitri_painting_2
- mitri_paint_to_idle
- mitri_idle_to_paint
- mitri_cast_spell
- mitri_cast_spell_pose
- end
-
- // *** This second section contains the values for each anim state
- mitri_idle
- mitri_turn_around
- mitri_talking
- mitri_painting_idle
- mitri_painting
- mitri_painting_2
- mitri_paint_to_idle
- mitri_idle_to_paint
- mitri_cast_spell
- mitri_cast_spell_pose
- mitri_hit
- mitri_counter
- end
-
- //***********************************************
-
- mitri_idle // name of this anim_state
- mitri_idle // name for the win_anim for this state
- mitri_idle // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- mitri_turn_around // name of this anim_state
- mitri_turn_around // name for the win_anim for this state
- mitri_idle // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- mitri_talking // name of this anim_state
- mitri_talking // name for the win_anim for this state
- mitri_talking // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- mitri_painting_idle // name of this anim_state
- mitri_painting_idle // name for the win_anim for this state
- mitri_painting_idle // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- mitri_painting // name of this anim_state
- mitri_painting // name for the win_anim for this state
- mitri_painting // default link anim for this anim state
- anim_time_multiplier 0.6
- // Begin entries for this anim state
- end_of_entries
-
- mitri_painting_2 // name of this anim_state
- mitri_painting_2 // name for the win_anim for this state
- mitri_painting_2 // default link anim for this anim state
- anim_time_multiplier 0.6
- // Begin entries for this anim state
- end_of_entries
-
- mitri_paint_to_idle // name of this anim_state
- mitri_paint_to_idle // name for the win_anim for this state
- mitri_idle // default link anim for this anim state
- anim_time_multiplier 0.3
- // Begin entries for this anim state
- end_of_entries
-
- mitri_idle_to_paint // name of this anim_state
- mitri_idle_to_paint // name for the win_anim for this state
- mitri_painting_idle // default link anim for this anim state
- anim_time_multiplier 0.6
- // Begin entries for this anim state
- end_of_entries
-
- mitri_cast_spell // name of this anim_state
- mitri_cast_spell // name for the win_anim for this state
- mitri_cast_spell_pose // default link anim for this anim state
- anim_time_multiplier 0.7
- // Begin entries for this anim state
- end_of_entries
-
- mitri_cast_spell_pose // name of this anim_state
- mitri_cast_spell_pose // name for the win_anim for this state
- mitri_cast_spell_pose // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- mitri_hit // name of this anim_state
- mitri_idle // name for the win_anim for this state
- mitri_counter // default link anim for this anim state
- sound_effect 0
- hit
- impervious
- // Begin entries for this anim state
- end_of_entries
-
- mitri_counter // name of this anim_state
- mitri_cast_spell // name for the win_anim for this state
- mitri_idle // default link anim for this anim state
- anim_time_multiplier 0.7
- impervious
- play_script mitri_counter
- // Begin entries for this anim state
- end_of_entries