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  1. //  DH INTERACTIVE LLC, COPYRIGHT (C) 1999 
  2. //
  3. //  mitri.ast written at Wed Feb 10 16:48 1999
  4. //
  5.  
  6.  24                     //  file_type
  7. 112                     //  file_version
  8.  
  9. //  mitri              //  Session name
  10. punch.wav
  11. end
  12.  
  13. // *** This first section contains the names of all the win_anims used by the table
  14.  
  15. mitri_idle
  16. mitri_turn_around
  17. mitri_talking
  18. mitri_painting_idle
  19. mitri_painting
  20. mitri_painting_2
  21. mitri_paint_to_idle
  22. mitri_idle_to_paint
  23. mitri_cast_spell
  24. mitri_cast_spell_pose
  25. end
  26.  
  27. // *** This second section contains the values for each anim state
  28. mitri_idle
  29. mitri_turn_around
  30. mitri_talking
  31. mitri_painting_idle
  32. mitri_painting
  33. mitri_painting_2
  34. mitri_paint_to_idle
  35. mitri_idle_to_paint
  36. mitri_cast_spell
  37. mitri_cast_spell_pose
  38. mitri_hit
  39. mitri_counter
  40. end
  41.  
  42. //***********************************************
  43.  
  44. mitri_idle                                // name of this anim_state
  45. mitri_idle                                // name for the win_anim for this state
  46. mitri_idle                                // default link anim for this anim state
  47. // Begin entries for this anim state
  48. end_of_entries
  49.  
  50. mitri_turn_around                                // name of this anim_state
  51. mitri_turn_around                               // name for the win_anim for this state
  52. mitri_idle                             // default link anim for this anim state
  53. // Begin entries for this anim state
  54. end_of_entries
  55.  
  56. mitri_talking                                // name of this anim_state
  57. mitri_talking                                // name for the win_anim for this state
  58. mitri_talking                                // default link anim for this anim state
  59. // Begin entries for this anim state
  60. end_of_entries
  61.  
  62. mitri_painting_idle                                // name of this anim_state
  63. mitri_painting_idle                                // name for the win_anim for this state
  64. mitri_painting_idle                                // default link anim for this anim state
  65. // Begin entries for this anim state
  66. end_of_entries
  67.  
  68. mitri_painting                                // name of this anim_state
  69. mitri_painting                                // name for the win_anim for this state
  70. mitri_painting                                // default link anim for this anim state
  71. anim_time_multiplier 0.6
  72. // Begin entries for this anim state
  73. end_of_entries
  74.  
  75. mitri_painting_2                                // name of this anim_state
  76. mitri_painting_2                                // name for the win_anim for this state
  77. mitri_painting_2                                // default link anim for this anim state
  78. anim_time_multiplier 0.6
  79. // Begin entries for this anim state
  80. end_of_entries
  81.  
  82. mitri_paint_to_idle                                // name of this anim_state
  83. mitri_paint_to_idle                                // name for the win_anim for this state
  84. mitri_idle                                         // default link anim for this anim state
  85. anim_time_multiplier 0.3
  86. // Begin entries for this anim state
  87. end_of_entries
  88.  
  89. mitri_idle_to_paint                                // name of this anim_state
  90. mitri_idle_to_paint                                // name for the win_anim for this state
  91. mitri_painting_idle                                // default link anim for this anim state
  92. anim_time_multiplier 0.6
  93. // Begin entries for this anim state
  94. end_of_entries
  95.  
  96. mitri_cast_spell                               // name of this anim_state
  97. mitri_cast_spell                                // name for the win_anim for this state
  98. mitri_cast_spell_pose                               // default link anim for this anim state
  99. anim_time_multiplier 0.7
  100. // Begin entries for this anim state
  101. end_of_entries
  102.  
  103. mitri_cast_spell_pose                               // name of this anim_state
  104. mitri_cast_spell_pose                                // name for the win_anim for this state
  105. mitri_cast_spell_pose                               // default link anim for this anim state
  106. // Begin entries for this anim state
  107. end_of_entries
  108.  
  109. mitri_hit                                 // name of this anim_state
  110. mitri_idle                                // name for the win_anim for this state
  111. mitri_counter                             // default link anim for this anim state
  112. sound_effect 0
  113. hit
  114. impervious
  115. // Begin entries for this anim state
  116. end_of_entries
  117.  
  118. mitri_counter                                   // name of this anim_state
  119. mitri_cast_spell                                // name for the win_anim for this state
  120. mitri_idle                                      // default link anim for this anim state
  121. anim_time_multiplier 0.7
  122. impervious
  123. play_script mitri_counter
  124. // Begin entries for this anim state
  125. end_of_entries